
The arm would be moved a little more, and captured again, till the whole sequence was completed. For example, to get a punch movement, a model's (built on a wire frame) arm would be moved, just a little, then a capture would be taken of the model. The fighter's movements were captured from a number of stop motion 3d models, carefully created, and then moved into position. While there is no Super VGA mode (which would invitably slow down the game), the backdrops and animation are more than adequate. Once you choose your character, you will be pitched into a fearsome battle, as each dino makes their bid for survival. The contenders range from Sauron, a flesh hungry Tyrannosaurus Rex, to Blizzard, an ape from the frozen wastes, each defending their own territory. Gone are the scantily clad amazon women and muscle bound men, and in their place are seven of the most fearsome dinosaurs and and apes this side of a Michael Crichton film, ready to fight with tooth and claw for world domination (what else?), taking place over seven different locations around New Urth. Hardly remarkable, but then again, these stories are rarely read more than once, and usually only provide the flimsiest of reasons for the combatants to lay into each other with great gusto.īut Primal Rage does have that 'spark of originality' that is so hard to find in many games.



blah blah 'parallel dimension' 'imprisoned gods'. Chris McMullen of the Games Domain says it all about this excellent conversion of a hit coin-op fighting game: " Primal Rage has the standard plot.
